One discussion that pops up time and time again in the world of entertainment is whether or not the medium of video games deserves to be taken seriously as an art form. Those who have strong opinions either way will highlight certain examples within the industry as key pieces of evidence to support their claim, but that might not be how you come to your conclusion on the matter.

Art is personal, and it’s less about citing specific examples that can and can’t be considered ‘art’, and more about how you respond to the titles that you interact with, and the emotional reaction that ensues.


One of the biggest ways in which you might form an emotional connection with a specific game is simply how it manages to pull you into its world. Unfortunately, this is where some people might encounter hurdles due to the tools that they have to work with. When it comes to PC gaming, the power of your device might dictate how much of the game’s original intention is conveyed, and if you’re unable to properly run the game, this vision might be obstructed. You can view offers at to see if the gaming laptops available appeal to you, and if so, you might find that you are able to experience many more games as the creators intended them to be experienced due to having the hardware capable to do so.  

Themes and Writing

It can be easy to dismiss video game stories due to how often they are attached to the game to justify the game scenario about to be presented. However, sometimes the writing is the focus of the entire experience, and the game is designed with the central themes in mind. While not everyone will be looking for a game that offers them this experience, you might find that you occasionally cross paths with titles that resonate with you personally.

When this happens, it can feel as though the game was made with you in mind, and your own autonomy within the game world can help to deepen the connection in a way that isn’t possible with more passive media like movies or TV, and this is where the personal impact comes in.

Gameplay as Story

When you do look to movies or TV, it’s common to hear of analysis that focuses on what is conveyed through the directing, camera work, or other visual forms of storytelling that lie outside of the writing itself. The same is possible when it comes to video games, but the biggest tool that games have to tell their stories outside of the dialogue is the gameplay itself. How you interact with the world and how it feels to spend time there are intentional, and can paint as vivid a picture of the entire game in your mind as anything else. When all of these factors combine, it can lead to a cohesive image which is incredibly deliberate.

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